Made for the road.
With credit to the artists.
APEX / AFTERHOURS combines original game design, code, courses, sound and interfaces with these credited visual assets.
Authored car geometry
- Ferrari 458 Italia by vicent091036, distributed with the Three.js car example, licensed under CC BY 4.0. Adapted and simplified for the Comet, Phantom, Viper and Specter: material, scale, aerodynamic and trim variants.
- Car Concept, ©2024 Darmstadt Graphics Group GmbH, model and textures by Eric Chadwick, developed from a public-domain model by Unity Fan. Licensed under CC BY 4.0. Adapted and simplified for Volt, Aurora, Trailhawk and Nomad variants. Source geometry and materials modified for real-time gameplay.
Fictional car names and performance classes belong to this game. Visual assets are used under their stated licenses.
Sky and scanned surfaces
These assets are from Poly Haven, shared under CC0:
Rendering
Three.js r180, MIT License. Additional original procedural scenery, foliage and sound were created for this game.
Downloaded source records and license notices are included in the game bundle.